Good at Games

Good at Games

Author: Jill Mansell

Publisher: Sourcebooks, Inc.

Published: 2016-01-05

Total Pages: 464

ISBN-13: 1492604518

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New York Times and USA Today bestselling author Jill Mansell captivates with a madcap tale of the games lovers play. Who will make the next move? How does one become accidentally engaged? That's what Suzy Curtis thinks when she suddenly finds herself very publicly engaged to handsome Harry Fitzallan, local town hero. Harry wants famous rock star Jaz to be his best man-only he's Suzy's ex-husband and a recovering alcoholic. Suzy's half sister Lucille loves getting to know the family she'd never met, but she can't help her attraction to Jaz, nor can Suzy quash her entirely inappropriate feelings for Leo, Harry's engaged brother! With all these wild players at the table, mayhem is bound to ensue. As each new piece comes into play, everyone has more to lose, and the only way to win is if you're good at the games of love... Praise for The Unexpected Consequences of Love: "A perfect escape...full of the kind of joy that Mansell's readers have come to savor and that new readers will have a hard time resisting." -RT Book Reviews, 4 stars "A charming and, at times, madcap romantic comedy." -Booklist "Mansell will be your remedy for years to come." -Night Owl Reviews, 4 1⁄2 stars, Top Pick


Book Synopsis Good at Games by : Jill Mansell

Download or read book Good at Games written by Jill Mansell and published by Sourcebooks, Inc.. This book was released on 2016-01-05 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times and USA Today bestselling author Jill Mansell captivates with a madcap tale of the games lovers play. Who will make the next move? How does one become accidentally engaged? That's what Suzy Curtis thinks when she suddenly finds herself very publicly engaged to handsome Harry Fitzallan, local town hero. Harry wants famous rock star Jaz to be his best man-only he's Suzy's ex-husband and a recovering alcoholic. Suzy's half sister Lucille loves getting to know the family she'd never met, but she can't help her attraction to Jaz, nor can Suzy quash her entirely inappropriate feelings for Leo, Harry's engaged brother! With all these wild players at the table, mayhem is bound to ensue. As each new piece comes into play, everyone has more to lose, and the only way to win is if you're good at the games of love... Praise for The Unexpected Consequences of Love: "A perfect escape...full of the kind of joy that Mansell's readers have come to savor and that new readers will have a hard time resisting." -RT Book Reviews, 4 stars "A charming and, at times, madcap romantic comedy." -Booklist "Mansell will be your remedy for years to come." -Night Owl Reviews, 4 1⁄2 stars, Top Pick


Lost in a Good Game

Lost in a Good Game

Author: Pete Etchells

Publisher: Icon Books

Published: 2019-04-04

Total Pages: 332

ISBN-13: 1785785060

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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.


Book Synopsis Lost in a Good Game by : Pete Etchells

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.


Why Video Games are Good for Your Soul

Why Video Games are Good for Your Soul

Author: James Paul Gee

Publisher: Common Ground

Published: 2005

Total Pages: 132

ISBN-13: 186335574X

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Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.


Book Synopsis Why Video Games are Good for Your Soul by : James Paul Gee

Download or read book Why Video Games are Good for Your Soul written by James Paul Gee and published by Common Ground. This book was released on 2005 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.


Video Games Are Good for You!

Video Games Are Good for You!

Author: Daniel Mauleon

Publisher:

Published: 2019-08

Total Pages: 33

ISBN-13: 1543571727

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In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.


Book Synopsis Video Games Are Good for You! by : Daniel Mauleon

Download or read book Video Games Are Good for You! written by Daniel Mauleon and published by . This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.


The Good Game

The Good Game

Author: Steven O'Donnell

Publisher: Harper Collins Publishers Australia Pty Limited

Published: 2009

Total Pages: 266

ISBN-13: 9780733325601

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Hello and welcome to the book for gamers by gamers! Within these pages you will find all you need to know to be gamer in Australia, regardless of age, gender or platform. Impress your mates with knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history - how they evolved and where things are headed; and ramp up your skills with tips on improving your gaming experience. From newb to pro, we hope you find something interesting within these pages ... and if you don't, it makes a decent mouse pad. Enjoy it you must!


Book Synopsis The Good Game by : Steven O'Donnell

Download or read book The Good Game written by Steven O'Donnell and published by Harper Collins Publishers Australia Pty Limited. This book was released on 2009 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hello and welcome to the book for gamers by gamers! Within these pages you will find all you need to know to be gamer in Australia, regardless of age, gender or platform. Impress your mates with knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history - how they evolved and where things are headed; and ramp up your skills with tips on improving your gaming experience. From newb to pro, we hope you find something interesting within these pages ... and if you don't, it makes a decent mouse pad. Enjoy it you must!


Lost in a Good Game

Lost in a Good Game

Author: Pete Etchells

Publisher: Icon Books

Published: 2020

Total Pages: 0

ISBN-13: 9781785786143

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An exploration of the psychological effects - the pleasures, benefits and disbenefits - of computer games.


Book Synopsis Lost in a Good Game by : Pete Etchells

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the psychological effects - the pleasures, benefits and disbenefits - of computer games.


Well Played 1.0

Well Played 1.0

Author: Drew Davidson

Publisher: Lulu.com

Published: 2009

Total Pages: 454

ISBN-13:

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Video games can be well played in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of well played. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.


Book Synopsis Well Played 1.0 by : Drew Davidson

Download or read book Well Played 1.0 written by Drew Davidson and published by Lulu.com. This book was released on 2009 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can be well played in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of well played. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.


Good Video Games + Good Learning

Good Video Games + Good Learning

Author: James Paul Gee

Publisher: Peter Lang

Published: 2007

Total Pages: 212

ISBN-13: 9780820497037

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Textbook


Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee and published by Peter Lang. This book was released on 2007 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook


Beliefs and Decision Rules in Public Good Games

Beliefs and Decision Rules in Public Good Games

Author: Theo Offerman

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 235

ISBN-13: 1475726546

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Part I provides an introduction to this study of players' beliefs and decision rules in to obtain data in order to public good games. The experimental method will be used test theoretical ideas about beliefs and decision rules. Chapter 1 discusses some methodological issues concerning experimentation in the social sciences. In particular, this chapter focuses on the relationship between experimental economics and social psychology. Chapter 2 provides an overview of psychological and economic ideas concerning players' beliefs and decision rules in public good games. This chapter forms the theoretical foundation of the book. Chapter 3 discusses some basic experimental tools which will be used in the experiments to be reported in part II. These basic experimental tools make up two procedures, to obtain a measure of a player's social orientation and a measure of her or his beliefs. 1. Experimentation in the social sciences 1.1 Introduction The study of human behavior is an area where economics and psychology overlap. Although both disciplines are concerned with the same human beings, they often have different points of view on how people make choices and the motivation behind it.


Book Synopsis Beliefs and Decision Rules in Public Good Games by : Theo Offerman

Download or read book Beliefs and Decision Rules in Public Good Games written by Theo Offerman and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part I provides an introduction to this study of players' beliefs and decision rules in to obtain data in order to public good games. The experimental method will be used test theoretical ideas about beliefs and decision rules. Chapter 1 discusses some methodological issues concerning experimentation in the social sciences. In particular, this chapter focuses on the relationship between experimental economics and social psychology. Chapter 2 provides an overview of psychological and economic ideas concerning players' beliefs and decision rules in public good games. This chapter forms the theoretical foundation of the book. Chapter 3 discusses some basic experimental tools which will be used in the experiments to be reported in part II. These basic experimental tools make up two procedures, to obtain a measure of a player's social orientation and a measure of her or his beliefs. 1. Experimentation in the social sciences 1.1 Introduction The study of human behavior is an area where economics and psychology overlap. Although both disciplines are concerned with the same human beings, they often have different points of view on how people make choices and the motivation behind it.


Games, Groups, and the Global Good

Games, Groups, and the Global Good

Author: Simon A. Levin

Publisher: Springer Science & Business Media

Published: 2009-06-09

Total Pages: 288

ISBN-13: 3540854363

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How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.


Book Synopsis Games, Groups, and the Global Good by : Simon A. Levin

Download or read book Games, Groups, and the Global Good written by Simon A. Levin and published by Springer Science & Business Media. This book was released on 2009-06-09 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.