Design Sprint

Design Sprint

Author: Richard Banfield

Publisher: "O'Reilly Media, Inc."

Published: 2015-09-28

Total Pages: 270

ISBN-13: 1491923148

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Annotation In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. This book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful.


Book Synopsis Design Sprint by : Richard Banfield

Download or read book Design Sprint written by Richard Banfield and published by "O'Reilly Media, Inc.". This book was released on 2015-09-28 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. This book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful.


Design Sprint Mastery

Design Sprint Mastery

Author: Sophia M. Nguyen

Publisher: tredition

Published: 2024-03-09

Total Pages: 132

ISBN-13: 3384168429

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In "Design Sprint Mastery: Navigating Innovation and Team Dynamics," Sophia M. Nguyen provides an essential guide for teams seeking to innovate rapidly and effectively. Through detailed examples and step-by-step instructions, Nguyen explores how design sprints can be the catalyst for breakthrough ideas, fostering collaboration and driving product development forward. This book is a must-read for any organization looking to leverage the power of design thinking and agile methodologies to solve complex problems and enhance team dynamics.


Book Synopsis Design Sprint Mastery by : Sophia M. Nguyen

Download or read book Design Sprint Mastery written by Sophia M. Nguyen and published by tredition. This book was released on 2024-03-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Design Sprint Mastery: Navigating Innovation and Team Dynamics," Sophia M. Nguyen provides an essential guide for teams seeking to innovate rapidly and effectively. Through detailed examples and step-by-step instructions, Nguyen explores how design sprints can be the catalyst for breakthrough ideas, fostering collaboration and driving product development forward. This book is a must-read for any organization looking to leverage the power of design thinking and agile methodologies to solve complex problems and enhance team dynamics.


Design Sprint

Design Sprint

Author: Richard Banfield

Publisher: "O'Reilly Media, Inc."

Published: 2015-09-28

Total Pages: 272

ISBN-13: 1491923121

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With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization. Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board—whether they’re team members, decision makers, or potential users. You’ll know within days whether a particular product idea is worth pursuing. Design sprints enable you to: Clarify the problem at hand, and identify the needs of potential users Explore solutions through brainstorming and sketching exercises Distill your ideas into one or two solutions that you can test Prototype your solution and bring it to life Test the prototype with people who would use it


Book Synopsis Design Sprint by : Richard Banfield

Download or read book Design Sprint written by Richard Banfield and published by "O'Reilly Media, Inc.". This book was released on 2015-09-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization. Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board—whether they’re team members, decision makers, or potential users. You’ll know within days whether a particular product idea is worth pursuing. Design sprints enable you to: Clarify the problem at hand, and identify the needs of potential users Explore solutions through brainstorming and sketching exercises Distill your ideas into one or two solutions that you can test Prototype your solution and bring it to life Test the prototype with people who would use it


Interaction Design

Interaction Design

Author: Yvonne Rogers

Publisher: John Wiley & Sons

Published: 2023-03-06

Total Pages: 1089

ISBN-13: 1119901111

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A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.


Book Synopsis Interaction Design by : Yvonne Rogers

Download or read book Interaction Design written by Yvonne Rogers and published by John Wiley & Sons. This book was released on 2023-03-06 with total page 1089 pages. Available in PDF, EPUB and Kindle. Book excerpt: A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.


Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design

Author: WonJoon Chung

Publisher: Springer

Published: 2017-06-12

Total Pages: 500

ISBN-13: 3319604953

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This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2017 International Conference on Affective and Pleasurable Design, held on July 17–21, 2017, in Los Angeles, California, USA, the book provides an inspiring guide for all researchers and professionals in the field of design.


Book Synopsis Advances in Affective and Pleasurable Design by : WonJoon Chung

Download or read book Advances in Affective and Pleasurable Design written by WonJoon Chung and published by Springer. This book was released on 2017-06-12 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2017 International Conference on Affective and Pleasurable Design, held on July 17–21, 2017, in Los Angeles, California, USA, the book provides an inspiring guide for all researchers and professionals in the field of design.


Human-Computer Interaction – INTERACT 2021

Human-Computer Interaction – INTERACT 2021

Author: Carmelo Ardito

Publisher: Springer Nature

Published: 2021-08-26

Total Pages: 609

ISBN-13: 3030856070

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The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.


Book Synopsis Human-Computer Interaction – INTERACT 2021 by : Carmelo Ardito

Download or read book Human-Computer Interaction – INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-26 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.


Health Design Thinking, second edition

Health Design Thinking, second edition

Author: Bon Ku

Publisher: MIT Press

Published: 2022-02-22

Total Pages: 256

ISBN-13: 0262543605

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A practice-based guide to applying the principles of human-centered design to real-world health challenges; updated and expanded with post–COVID-19 innovations. This book offers a practice-based guide to applying the principles of human-centered design to real-world health challenges that range from drug packaging to breast cancer detection. Written by pioneers in the field—Bon Ku, a physician leader in innovative health design, and Ellen Lupton, an award-winning graphic designer—the book outlines the fundamentals of design thinking and highlights important products, prototypes, and research in health design. This revised and expanded edition describes innovations developed in response to the COVID-19 crisis, including an intensive care unit in a shipping container, a rolling cart with intubation equipment, and a mask brace that gives a surgical mask a tighter seal. The book explores the special overlap of health care and the creative process, describing the development of such products and services as a credit card–sized device that allows patients to generate their own electrocardiograms; a mask designed to be worn with a hijab; improved emergency room signage; and a map of racial disparities and COVID-19. It will be an essential volume for health care providers, educators, patients, and designers who seek to create better experiences and improved health outcomes for individuals and communities.


Book Synopsis Health Design Thinking, second edition by : Bon Ku

Download or read book Health Design Thinking, second edition written by Bon Ku and published by MIT Press. This book was released on 2022-02-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practice-based guide to applying the principles of human-centered design to real-world health challenges; updated and expanded with post–COVID-19 innovations. This book offers a practice-based guide to applying the principles of human-centered design to real-world health challenges that range from drug packaging to breast cancer detection. Written by pioneers in the field—Bon Ku, a physician leader in innovative health design, and Ellen Lupton, an award-winning graphic designer—the book outlines the fundamentals of design thinking and highlights important products, prototypes, and research in health design. This revised and expanded edition describes innovations developed in response to the COVID-19 crisis, including an intensive care unit in a shipping container, a rolling cart with intubation equipment, and a mask brace that gives a surgical mask a tighter seal. The book explores the special overlap of health care and the creative process, describing the development of such products and services as a credit card–sized device that allows patients to generate their own electrocardiograms; a mask designed to be worn with a hijab; improved emergency room signage; and a map of racial disparities and COVID-19. It will be an essential volume for health care providers, educators, patients, and designers who seek to create better experiences and improved health outcomes for individuals and communities.


Tackling Society's Grand Challenges with Design Science

Tackling Society's Grand Challenges with Design Science

Author: Jeffrey Parsons

Publisher: Springer

Published: 2016-05-10

Total Pages: 245

ISBN-13: 3319392948

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This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing prototypes and products were carefully reviewed and selected from 54 submissions. The papers are organized around the following topics: methodological aspects of design science; applications of design science research to real world design problems, for example in social media, health care systems, embedded technologies, climate, security.


Book Synopsis Tackling Society's Grand Challenges with Design Science by : Jeffrey Parsons

Download or read book Tackling Society's Grand Challenges with Design Science written by Jeffrey Parsons and published by Springer. This book was released on 2016-05-10 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing prototypes and products were carefully reviewed and selected from 54 submissions. The papers are organized around the following topics: methodological aspects of design science; applications of design science research to real world design problems, for example in social media, health care systems, embedded technologies, climate, security.


Advances in Interdisciplinary Practice in Industrial Design

Advances in Interdisciplinary Practice in Industrial Design

Author: WonJoon Chung

Publisher: Springer

Published: 2018-06-27

Total Pages: 324

ISBN-13: 3319946013

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This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics – from design strategies to product research and planning, exhibit design, as well as new materials and color research. Based on the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.


Book Synopsis Advances in Interdisciplinary Practice in Industrial Design by : WonJoon Chung

Download or read book Advances in Interdisciplinary Practice in Industrial Design written by WonJoon Chung and published by Springer. This book was released on 2018-06-27 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics – from design strategies to product research and planning, exhibit design, as well as new materials and color research. Based on the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.


HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence

HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence

Author: Jessie Y. C. Chen

Publisher: Springer Nature

Published: 2022-11-24

Total Pages: 630

ISBN-13: 3031217071

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This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Book Synopsis HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence by : Jessie Y. C. Chen

Download or read book HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-11-24 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.